UNCOMMON MARKINGS



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Markings are not optional, your Felvarg must utilize all markings present on its genostring.

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Helpful Tips

Each marking has an active and dominant possibility. Dominant means the marking will always pass when bred and can even sometimes change what the marking looks like. Active simply means it must be present. We will show you an example using the marking 'Highlight'.
Active Example: Hl
Dominant Example: HL

Each marking has specific guidelines so be sure to Ctrl-F and search for the marking you are creating.
Markings ranges are a guideline and not a strict ruleset, so long as your general placement is there and not abusive you will find a smooth sail experience during approvals. Avoid extremely minimal marking placement and keep markings relatively solid and true to their natural form.
When we say a marking must be natural to your base coat color, we deem the following natural markings safe across the board: Silver, Cream, Brown, Black, White
Unnatural colors are fine provided your base coat color too is an unnatural shade, and the colors used are considered natural and relevant to your base coat color.

A soft edge simply means it has been smoothed out entirely into the design, Highlight is a good example of this termonology. A hard edge can have various brush edges, it just has to have a definitive marking edge. Marking Edge Example
Selecting good marking colors? Be mindful that when selecting your base coat color this will effect the allowance of colors displayed on your Felvargs markings. While disregarding your base coat color we consider the following colors equally as natural as the colors immediately surrounding your chosen base: brown, silver, black, and cream. They are natural throughout, but players should be mindful not to consume their Felvarg in shades that stray too far from their base itself. Should a player choose to use the 4 natural colors, they should be mindful that no more than 25% of their design is covered by markings not immediately relevant to their base. This means if your Felvarg is Cream (Cr) 75%+ or more of your Felvarg should be in shades of cream equally. See a live example on how you might choose safe marking colors while designing your Felvarg here.
Need to download the official PSD to design on? You can find it here alongside your base coat color swatches.

Accents

  • Accents are exactly as they seem, accented markings on the chest, mane, belly and tail area of a Felvarg. Accents are a solid marking that is a natural shade to the base color and it has solid unblended edges.
  • Active: Ac | Dominant: AC

    Accents Rules

    No Minimum Requirement, Accents must simply be present.
    Fields in blue are optional and display the maximum allowance for the marking.
    Accents is a symmetrical marking.
    Accents may have breaks provided those breaks do not cause the marking to appear as another marking. They should remain solid.
    Accents is a solid marking and should have no holes within the marking.
    Accents can be any color natural to the base coat color.


    Arch

  • An uncommon marking that creates an array of solid accentuating markings on a Felvarg's ears, face, elbows, rump and toes.
  • Active: Arc | Dominant: ARC

    Arch Rules

    This is a new marking, until integrated into our gene pool it can not be using during semi-custom creation or with any pre-existing items that apply markings to an uploaded or unused genotype. Once this message is removed it is released from this restriction.
    Arch has a minimum requirement and must fill the entire red range regardless of marking placement.
    Fields in blue are optional and display the maximum allowance for the marking.
    Arch may be placed anywhere in blue optional ranges with flexibility provided it holds true to the markings purpose.
    Arch is a symmetrical marking.
    Arch may NOT have breaks.
    Arch is a solid marking and should have no holes within the marking.
    Arch should consist of a single color natural to the base coat color.
    In its dominant form Arch (ARC) may now consist of two colors that are gradiented into one another.


    Brindle

  • An uncommon marking with a vast range, Brindle is a series of thin, jagged stripe-like markings that may be lighter or darker than the base coat.
  • Active: Bd | Dominant: BD

    Brindle Rules

    Brindle has a 10%+ coverage requirement.
    Brindle's edges can be relatively soft and open use on a brush, though should remain solid throughout.
    Brindle has an open range and can be used freely.
    Brindle is an Asymmetrical marking.
    Brindle may have breaks.
    Brindle is a solid marking but can have holes in the way it can split apart from itself then meet again.
    Brindle can be any color natural to the base coat color.
    Brindle can be multiple colors provided they are gradiented.
    Brindle may display an extremely subtle outline provided the outline color is slightly darker than the chosen brindle color and natural in appearance.


    Faded

  • Faded is an uncommon marking. It may be layered above or below a majority of markings and adds a darker or lighter gradient from tail to midbody.
  • Active: Fd | Dominant: FD


    *Allowed to have a singular break in the neck region of the design, between the back and face.

    Faded Rules

    No Minimum Requirement, Faded must simply be present in the red range to pass.
    Fields in blue are optional and display the maximum allowance for the marking.
    Faded is a symmetrical marking.
    Faded is a solid marking and cannot have breaks.
    Faded is a solid marking and should have no holes within the marking.
    Faded should be blended smoothly along the marking's edge and should never have a sharp/defined edge.
    Faded should always appear visibly noticeable, and the chosen color of the gradient should come directly from the same swatch as the chosen base coat color.
    If faded is present with Helix it should appear between the Ashen and Dilute.


    Hooded

  • Hooded is an uncommon marking that covers the felvarg's entire front. At a minimum it must cover the Felvarg's head and upper neck, but it may also extend over the entire mane and chest. Hooded cannot be overly saturated and should be a solid color lighter or darker than the base.
  • Active: Hd | Dominant: HD

    Hooded Rules

    Hooded has a minimum requirement. It must fill the minimum red range, regardless of its visibility!
    Fields in blue are optional and display the maximum allowance for the marking.
    Hooded is a symmetrical marking.
    Hooded can not have breaks.
    Hooded is a solid marking and should have no holes within the marking.
    Hooded may be any color lighter or darker but natural to the base coat color.


    Mask

  • An uncommon marking, Mask covers much of the Felvarg's face and extends in a narrow blaze up the forehead. Its color must be similar in shade to the base coat, but it can be either darker or lighter and may be layered in any order against most other markings, so long as it is visibly present.
  • Active: Mk | Dominant: MK

    Mask Rules

    Mask has a minimum requirement and must fill the entire red range regardless of marking placement.
    Fields in blue are optional and display the maximum allowance for the marking.
    Mask is a symmetrical marking.
    Mask can not have breaks.
    Mask is a solid marking and should have no holes within the marking. It may however leave holes as the 'eyedots'.
    Mask can have sharp or soft edges provided the edge is visibly present and not smoothed out.


    Pinstripes

  • An uncommon marking, pinstripes are long, broad strokes (optionally) extending from a dorsal line on the upper part of a Felvarg's body. They may be darker or lighter than the main coat, but must be distinct from one another.
  • Active: Ps | Dominant: PS

    Pinstripes Rules

    No Minimum Requirement, Pinstripes must simply be present.
    Pinstripes has an open range and can be used freely.
    Fields in blue are optional and display the maximum allowance for the marking.
    Pinstripes is an asymmetrical marking.
    Pinstripes may have breaks inbetween each stripe. They should not join or touch one another.
    Pinstripes is a solid marking and should have no holes within the marking.
    The dorsal stripe is optional but should you choose to use it, pinstripes must be applied to it in some way.
    Pinstripes may be any color lighter or darker but natural to the base coat color.
    Pinstripes can consist of two natural colors that can be gradiented smoothly into one another.


    Pinto

  • A solid white layer that appears on top of the entire Felvarg. Genetically speaking, Pinto, alike piebald, covers the entire body, but there are breaks and/or holes in the white layer and against the white layer edges that reflect the rest of the geno below. These breaks may be large or small, and have no set pattern, meaning it is up to the owner to decide how the base and markings under are revealed.
  • Active: Pn | Dominant: PN

    Pinto Rules

    No Minimum Requirement, Pinto must simply be present with 30%-70% coverage to pass.
    Pinto must be a shade of white, offwhite, whitish cream or whitish grey. While soft creams and greys are acceptable, be mindful as we clearly state this marking should visibly display as dominantly white.
    Pinto has an open range and can be used freely.
    Pinto is an asymmetrical marking.
    Be cautious not to make your Pinto look too much like Domino by using too many varied extremely small holes. Holes should be larger and while some smaller accent holes are allowed, designers should be careful not to add too many clusters. Pinto patche should be solid, avoid patches that offer small coverage.
    Pinto may have subtle spots outside of the marking edge provided the marking does not appear as skew.
    Pinto may have breaks.
    Pinto, alike piebald, covers the entire body, but there are breaks and/or holes in the white layer that reflect the rest of the geno below.
    If your Pinto is visible on flesh areas (Lip/Nose/Paws/Eyes/Inner Ear), then you may add a subtle flesh tint.
    While pinto is a solid marking you can use a soft brush or crisp brush, or even doubled edges.
    If skew is present with pinto, pinto shows ABOVE Skew and it now forces skew to be black.
    Dominant Pinto (PN) will allow a minimum coverage allowance of 10%, maximum of 90%.


    Points

  • Points is an uncommon marking that shows on a Felvarg's extremities. On the face it can be present on the eyebrows and symmetrical cheek spots, which may be disconnected from the rest of the marking. otherwise it must be solid. The color of points must be selected from one of the provided swatches.
  • Active: Pt | Dominant: PT

    Points Rules

    Points has a minimum requirement. It must fill one minimum range completely, regardless of its visibility.
    Points can be Black -or- Tan -or- Red and must be chosen from the provided swatches below dependent on your coat color. (choose from one swatch!)
    You may choose which slot to use based on the rarity of your Base Coat color. You may select any swatch of equal or lesser value to the coat color you have. Rarity is outline as follows:
    (Least Rare >>> Rarest)
    Standard Base Coat Color > Ashen / Dilute > Molten / Frost > Specialty > Hereditary
    Fields in blue are optional and display the maximum allowance for the marking.
    Points is a symmetrical marking.
    Points should not have obvious breaks within the marking areas.
    Points is a solid marking and should have no holes within the marking.
    Points should consist of a single color.

    POINT SWATCHES



    Roan

  • A white 'haze-y' marking that sits atop the Felvarg's coat along the withers and general dorsal area. The haze should have holes in it which we consider 'corn spots' that make it easy to distinguish at a glance. Much like the gene in horses and dogs, roan is fairly realistic.
  • Active: Rr | Dominant: RR

    Roan Rules

    No Minimum Requirement, Roan must simply be present in the red range somewhere to pass.
    Fields in blue are optional and display the maximum allowance for the marking.
    Roan is a symmetrical marking.
    Roan is an off white/grey cloudy shade that lays over the back of a Felvarg.
    *** Black Roan and Chocolate Roan may both appear darker than the base coat color.
    Roan must have a few distinguishable corn spots, enough so that its visibly portrayed as roan.
    Roan is a soft marking and as such must have soft edges.
    Roan may have a break between the head and neck, however both patches must remain solid enough to be recognized.
    Hereditary Roan is locked to lineage!
  • In order for a design to use a specialty roan color outside of the traditional white, you must have a direct parent (sire -or- dam) with said hereditary roan color. Unlocking the use of the hereditary roan color present on the parent. (Tan/Chocolate/Strawberry/Black/Blue) Be mindful to use Black Roan your sire AND dam must have it.
  • Be mindful you must be the appropriate base coat color to find the hereditary base coat useful. Brown/Black (Chocolate) - Silver/Cream (Strawberry) - Black/Cream/Silver/Brown (Black) - Silver/Black (Blue) - Cream/Brown (Tan)
  • In order for a geno to retain it's special Hereditary Roan color once uploaded, the design must visually reflect it, unless modified by a marking or mutation which effects their color.


  • Sable

  • An uncommon marking, it darkens the base color on the upper part of a Felvarg's body. It must at a minimum be present on the forehead and/or shoulders, but may extend to blanket the entire region without breaks. Sable should have softened edges and can be layered in any order with most other markings.
  • Active: Sb | Dominant: SB

    Sable Rules

    Sable has a minimum requirement. It must fill one minimum red range, regardless of its visibility.
    Fields in blue are optional and display the maximum allowance for the marking.
    Sable is a symmetrical marking.
    Sable is a soft marking and as such must have soft edges.
    Sable may have a break between the head and neck, however both patches must remain solid enough to be recognized.
    Sable is a solid marking and should have no holes within the marking.
    Sable should consist of a single solid color that is darker than the base coat color.
    Dominant Sable (SB) can be two-toned. They should be similar in color/shade to each other.


    Stitch

  • Stitch is a stitched like marking that is present on a felvargs mane and tail. Stitch should remain a natural color to the base coat, and not be too saturated or desaturated.
  • Active: St | Dominant: ST

    Stitch Rules

    No Minimum Requirement, Stitch must simply be present.
    Fields in blue are optional and display the maximum allowance for the marking.
    Stitch is an asymmetrical marking.
    Stitch may have breaks.
    Stitch is a solid marking and should have no holes within the marking.
    Stitch must be fluidly present to pass. Each region should have 3 or more stitch marks to pass.


    Ticked

  • An uncommon marking that presents as thin strokes lighter or darker than the base coat, that flow in the direction of the fur. Ticked must be natural in appearance.
  • Active: Tk | Dominant: TK

    Ticked Rules

    No Minimum Requirement, Ticked must simply be present.
    Fields in blue are optional and display the maximum allowance for the marking.
    Ticked is an asymmetrical marking.
    Ticked may have breaks.
    Ticked is a solid marking and should have no holes within the marking.
    Ticked can be any color that is natural to the base color.
    Ticked may share a maximum of two colors that should gradient into one another smoothly.
    Ticked must have a natural flow with the fur, and individual ticks should be relatively spaced out so that each tick does not excessively touch a tick near it.
    In its dominant form Ticked (TK) be as many colors as the designer sees fit and they can display as different clusters, or even gradient into one another smoothly.