COMMON MARKINGS



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Markings are not optional, your Felvarg must utilize all markings present on its genostring.

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Each marking has an active and dominant possibility. Dominant means the marking will always pass when bred and can even sometimes change what the marking looks like. Active simply means it must be present. We will show you an example using the marking 'Highlight'.
Active Example: Hl
Dominant Example: HL

Each marking has specific guidelines so be sure to Ctrl-F and search for the marking you are creating.
Markings ranges are a guideline and not a strict ruleset, so long as your general placement is there and not abusive you will find a smooth sail experience during approvals. Avoid extremely minimal marking placement and keep markings relatively solid and true to their natural form.
When we say a marking must be natural to your base coat color, we deem the following natural markings safe across the board: Silver, Cream, Brown, Black, White
Unnatural colors are fine provided your base coat color too is an unnatural shade, and the colors used are considered natural and relevant to your base coat color.

A soft edge simply means it has been smoothed out entirely into the design, Highlight is a good example of this termonology. A hard edge can have various brush edges, it just has to have a definitive marking edge. Marking Edge Example
Selecting good marking colors? Be mindful that when selecting your base coat color this will effect the allowance of colors displayed on your Felvargs markings. While disregarding your base coat color we consider the following colors equally as natural as the colors immediately surrounding your chosen base: brown, silver, black, and cream. They are natural throughout, but players should be mindful not to consume their Felvarg in shades that stray too far from their base itself. Should a player choose to use the 4 natural colors, they should be mindful that no more than 25% of their design is covered by markings not immediately relevant to their base. This means if your Felvarg is Cream (Cr) 75%+ or more of your Felvarg should be in shades of cream equally. See a live example on how you might choose safe marking colors while designing your Felvarg here.
Need to download the official PSD to design on? You can find it here alongside your base coat color swatches.

Highlight

  • Present on the underside of a Felvarg, highlight must be lighter than the base color, have a soft edge and be a natural shade to your base coat color.
  • Active: Hl | Dominant: HL

    Highlight Rules

    No Minimum Requirement, Highlight must simply be present.
    Highlight is a soft marking. It should be distinguishable from your base coat color.
    Fields in blue are optional and display the maximum allowance for the marking.
    Highlight should be a natural shade lighter than your base coat color.
    Highlight should consist of a single color.
    Highlight is a symmetrical marking.
    Highlight may have breaks but designers should be cautious not to add to many small breaks or intricate shapes to the marking.
    Highlight is a solid marking and should have no holes within the marking.
    Highlight is a soft edged marking and must smooth gradient into the coat.


    Maned

  • A common marking that covers part or all of a Felvarg's neck in a darker or lighter color than the base. The edges of Maned must be crisp and sharp.
  • Active: Mm | Dominant: MM

    Maned Rules

    No Minimum Requirement, Maned must simply be present.
    Fields in blue are optional and display the maximum allowance for the marking.
    Maned can be any color provided it is natural to the base coat.
    Maned must have a solid and defined edge.
    Maned must be a single color, free of nuances or gradient-like effects.
    Maned must appear natural in shape and should avoid appearing as other markings such as pinstripes.
    Maned is an asymmetrical marking.
    Maned cannot have holes and must be solid throughout with no breaks.


    Overlay

  • A common marking that blankets the upper part of a Felvarg's body in either a lighter or a darker natural color than the base. Overlay must have defined edges.
  • Active: Ol | Dominant: OL


    *Allowed to have 2 breaks in total, one in the neck region of the design, between the back and face and one within the body region.

    Overlay Rules

    No Minimum Requirement, Overlay must simply be present.
    Fields in blue are optional and display the maximum allowance for the marking.
    Overlay should be a solid marking with no holes. It may be shaped uniquely but be cautious not to replicate other markings.
    Overlay can be any color natural to the base coat color.
    Overlay is a symmetrical marking.
    Overlay may be two toned, but it should be a subtle gradiented nuance! (Within a ~10 point color change)
    Overlay may have a break in the face region, and within the body region. Allowing for 3 separate patches to be present. The patches should have healthy coverage, not outwardly resembling other markings.
    Overlay can be a unique shape and does not need to hug the shape of a solid blanket effect. While we should be cautious not to mimic other markings, unique shaping is encouraged.


    Saddle

  • A common marking, Saddle is present on top of a Felvarg's shoulders but may also extend to taper off just before the haunches in a loose "v" shape. It can be any color natural to the base coat, and may be with or without breakaway flecks on the backside of the marking.
  • Active: Sa | Dominant: SA

    Saddle Rules

    No Minimum Requirement, Saddle must simply be present.
    Saddle is a solid marking and cannot contain holes.
    Saddle is a symmetrical marking.
    Fields in blue are optional and display the maximum allowance for the marking.
    Saddle is made up of a single solid color and must remain natural to the base coat in color.
    Saddle has sharp defined edges.
    Saddle can have uneven patchy ends that break off on the markings edge, however the breakaways must be easily distinguishable as belonging to saddle.


    Shadow

  • Present on the underside of a Felvarg, Shadow is a common marking that must be darker than the base color, and not overly saturated. Shadow must have soft/blended edges.
  • Active: Sd | Dominant: SD

    Shadow Rules

    No Minimum Requirement, Shadow must simply be present.
    Shadow is a soft marking. It should be distinguishable from your base coat color.
    Fields in blue are optional and display the maximum allowance for the marking.
    Shadow should be a natural shade darker than your base coat color.
    Shadow should consist of a single color.
    Shadow is a symmetrical marking.
    Shadow may have breaks.
    Shadow is a solid marking and should have no holes within the marking.
    Shadow is a soft edged marking and must smooth gradient into the coat.


    Siamese

  • Siamese is a dark marking that creates gradiented black to dark brown patches above most other markings present on the face, legs and tail of a Felvarg. Siamese must be present on the bridge of the Felvarg's nose and is optional to be placed in other allotted areas.
  • Active: Se | Dominant: SE

    Siamese Rules

    Siamese has a minimum requirement. It must fill the red range regardless of marking placement.
    Siamese must fill the area on the bridge of the nose in its minimum form, the blue ranges are optional.
    Siamese may be two toned and any shade of obvious black/brown.
    Siamese is a soft marking and should have smoothed edges.
    Siamese cannot have holes, it is a solid marking.
    Siamese may have breaks.
    Siamese is a symmetrical marking.



    Splash

  • An accent color that appears on the underside of a Felvarg, Splash is a common marking that must have defined edges and may be darker or lighter than the base coat. Splash cannot have holes in the marking and must appear solid.
  • Active: Sp | Dominant: SP

    Splash Rules

    No Minimum Requirement, Splash must simply be present.
    Fields in blue are optional and display the maximum allowance for the marking.
    Splash is a solid marking and cannot have holes in it.
    Splash may have breaks. Be mindful the marking must be solid and full throughout and small or abusive breaks that make the marking resemble other markings or non-existence markings will get hit for corrections.
    Splash is a symmetrical marking.
    Splash consists of a single color, lighter or darker but natural to the base coat color.


    Tipped

  • A common marking, tipped creates solid, accented points on the toes, tail tip, ear rims, and eyes. Tipped can be any natural color to the base coat. This marking sits above most other markings.
  • Active: Td | Dominant: TD

    Tipped Rules

    No Minimum Requirement, Tipped must simply be present in at least one pair.
    Tipped is a symmetrical marking.
    Tipped can be any color natural to the base coat.
    Tipped is a solid marking with no holes.
    Tipped is a solid marking with no breaks.
    Tipped must consist of one color.
    Be mindful Tipped is intended as it sounds and acts as a dip. This means it should be solid throughout and for areas such as tails or paws should not be broken up given the nature of this marking. When used on things like paws the paw should appears dipped within and cannot isolate specific toes or knuckles.


    Writhe

  • A common marking that creates small accentuating sections on a Felvarg's shoulders, hind legs and cheek fur.
  • Active: Ww | Dominant: WW

    Writhe Rules

    This is a new marking, until integrated into our gene pool it can not be using during semi-custom creation or with any pre-existing items that apply markings to an uploaded or unused genotype. Once this message is removed it is released from this restriction.
    Writhe has a minimum requirement. It must fill one minimum range completely, regardless of its visibility.
    When an area of Writhe is used, the area must be filled in entirely.
    Fields in blue are optional and display the maximum allowance for the marking.
    Writhe is a symmetrical marking.
    Writhe may NOT have breaks.
    Writhe is a solid marking and should have no holes within the marking.
    Writhe should consist of a single color natural to the base coat color.